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Interface Overview

Table of contents
  1. Node Graph
  2. Parameters
  3. Globals
  4. Control definitions
  5. Settings

Node Graph

The node graph is the central interface, allowing you to modify and create different nodes to define and control the shader pipeline.


The parameters panel is context sensitive, showing the parameters of selected nodes.


The globals panel defines the globals that will be available in the Maya attribute editor. The same globals can also be used as variable expressions within shader node parameters.

Control definitions

The control definition panel defines the noiseFX and vertexFX controls available for the style in Maya.


The settings panel defines the graph settings