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Flair Graph shader styles, usually prepended by g_ within the style presets, are defined using the Flair Graph node interface. This interface allows artists to use, modify and even create their own shader styles through a node-based framework.
Styles defined through the Flair graph can be unique per shot, scene, sequence or production. We have recreated most of our C++ styles using the Flair graph, so these share the same documentation.
If you are using a graph style from someone outside of Artineering, make sure to request and read the documentation for that style from the creator.