Table of contents
The Flair toolbox is a handy collection of style-specific and miscellaneous tools opened by clicking on the
TBOX shelf icon.
Clicking on the Toon Settings button opens the Toon Settings window, giving additional toon options.
The Toon Toolset toggles the toon controls on the VertexFX and NoiseFX windows.
This button toggles the renderer to show the RGB mattes of the toon shader. Currently this is only supported in the legacy ShaderFX materials.
Clicking on the Warp Settings button opens the Warp Settings window, giving additional warp effect options.
This button will toggle the inflated instance which generates the warp effect on/off, thereby also enabling and disabling the effect. This is especially useful for transparent objects that should not drive the warped effect.
This button will automatically check the Deformed attribute in materials assigned to the selected objects. Doing this will keep the warped effect in-place under animation.
Deleting PaintFX (VertexFX) can be useful in a various situations
- To start using PaintFX again from scratch
- To reduce file size, while keeping the PaintFX values in the exported file
- To recover the construction history of the vertex color sets to animate PaintFX (remember to export the current PaintFX first and import them back in afterwards)
To use it, simply select the objects from which you’d like to remove the PaintFX, and click on the
Delete PaintFX button.
If nothing is selected, the tool will try to delete the PaintFX of ALL objects in the scene.
Unsubdivide Previews can be useful in a various situations where you need to work with unsubdivided meshes.
- When advecting (attaching) the canvas to the underlaying motion to correctly advect the canvas to the underlaying motion.
- For performance and stability issues on computers running with integrated graphics
To use it, simply select the objects from which you’d like to unsubdivide and click on the
Unsubdivide Previews button.
If nothing is selected, the tool will try to unsubdivide ALL meshes/shapes in the scene.
Re-link textures opens up a file-dialog to select a folder in which to locate textures that are missing. When opening scenes that were stylized by someone else or from another computer, the texture paths within Flair materials might not be the same anymore. This button automatically re-links all existing textures from a specific directory with the click of a button.
The new image paths will be relative to the Maya project or absolute if outside of the Maya project’s folder.
Prints out details of the current Video Ram (VRAM) usage in Maya’s Script Editor.
Resets the viewport in case you are encountering glitching issues.
These buttons can quickly and automatically convert Maya materials to Flair or ShaderFX materials, inheriting attributes and textures. This is especially useful for quickly loading existing Maya scenes and seeing how they render in Flair.
You can learn how this works in the Convert Materials docs.