Table of contents
The cutout shader style emulates traditional paper cutout animation in 3D, without using scissors and hundreds of paper sheets. No more trees or fingers are harmed when animating.
There are three fundamental elements within the cutout shader style which need to be controlled:
- Cutout stencils
- External lighting
The top and bottom layers of paper (canvases) are controlled respectively by the Main canvas and Alternate canvas attribute groups. There are over ten distinct canvas textures (heightmaps) to choose from and you can even add your own. These can be customized in color, scale, rotation, roughness, shading, and tiles. See the canvas documentation for a description of these attributes.
The cutout stencils are created through the cutout material, which can easily be created and assigned using the material presets. Each cutout material automatically creates a stencil of the object it is assigned too. The cutout stencil can further be controlled and art-directed using VertexFX and NoiseFX.
External lighting affects the cast shadow (drop shadow) and bevel of the cutout, together with the overall shading of the paper sheets (canvases).
Only the two sheets of paper need to be lit within the cutout shader style. There will not be any shading control within the cutout material assigned to objects in the scene.
A series of cutout attributes are provided within the globals node to control and refine the style.
The cutout style also requires a custom cutout material. The cutout material is documented here.
Invert the cutout effect. This attribute is useful for emulating simple, two-layered paper cut animation, instead.
Distance between the two canvases (papers). A longer distance will increase the offset of the cast shadow.
Intensity of the cast shadow.
Radius of the drop shadow in pixels. This modifies the shadow casted by the top canvas (paper) on the bottom canvas.
Intensity of the outer bevel shadow (paper curving away from the light).
Intensity of the outer bevel highlight (paper curving towards the light).
Radius of the outer bevel in pixels. The outer bevel simulates the paper curving near cut edges.
Intensity of the cut edge near the bevel shadow (cut edge facing the light). A value of zero means that the cut edge is invisible.
Intensity of the cut paper edge near the bevel highlight (cut edge turning away from the light). A value of zero means that the cut edge is invisible.
Intensity of the gradient shading effect. The gradient shading is a lighting gradient overlaid on the image and oriented towards the direction of the light.