Table of contents
- module
flair_import_export
- Global Variables
- function
import_stylization
- function
export_stylization
- function
get_maya_attrs
- function
set_maya_attrs
- function
get_material_attrs
- function
set_materials
- function
get_proxies
- function
set_proxies
- function
get_vertex_data
- function
set_vertex_data
- function
custom_import
- function
auto_import_style
module flair_import_export
API module exposing functions related to the import and export of the Flair style.
Flair stylizations are exported as .style
files, which contains data stored as text-based python dictionaries.
Examples:
Export only the Flair globals into a style file:
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import flair_import_export
flair_import_export.export_stylization(export_path="PATH/TO/SAVE/ONTO.style", materials=False, vfx=False, proxies=False)
Global Variables
- cjson
- maya_useNewAPI
function import_stylization
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import_stylization(
import_path,
selected=False,
namespace_changes=None,
maya_attrs=True,
materials=True,
vfx=True,
proxies=True,
auto_import=False,
prefix='',
quiet=False
)
Imports the stylization from a .style
file into the scene.
Args:
import_path
(unicode): Path to import stylization fromselected
(bool): If import should only happen to selected objects (default: entire scene)namespace_changes
(dict): Dictionary with name changes (default: no changes)maya_attrs
(bool): If the maya attributes need to be imported (default: True)materials
(bool): If the materials need to be imported (default: True)vfx
(bool): If the vertexFX need to be imported (default: True)proxies
(bool): If proxies need to be imported (default: True)auto_import
(bool): If this function is called from auto-importing the style (default: False)prefix
(unicode): Prefix in case objects are in an additional hierarchy/group (default: no prefixes)quiet
(bool): If no success prompt should be display at the end (default: False)
function export_stylization
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export_stylization(
export_path,
selected=False,
maya_attrs=True,
materials=True,
vfx=True,
proxies=True,
quiet=False
)
Exports the stylization of the scene into a .style
file.
Args:
export_path
(unicode): Path to save .style file ontoselected
(bool): If export should only happen from selected objects (default: entire scene)maya_attrs
(bool): If the style needs to be exported (default: True)materials
(bool): If the materials need to be exported (default: True)vfx
(bool): If the vertex data needs to be exported e.g., vertexFX, baked data (default: True)proxies
(bool): If proxies need to be exported (default: True)quiet
(bool): If no success prompt should be display at the end (default: False)
function get_maya_attrs
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get_maya_attrs()
Get the attributes from the Flair globals node.
Data is returned as a Python dictionary i.e., { "attributeName" : value, ... }
.
Returns:
(dict)
: Style attributes and their values
function set_maya_attrs
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set_maya_attrs(maya_attrs)
Set the attributes in the Flair globals node.
Args:
maya_attrs
(dict): dictionary with Flair global attributes and their values i.e.,{ "attributeName" : value, ... }
function get_material_attrs
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get_material_attrs(shapes=None)
From the specified shapes/components, get their materials, material attributes/textures/type and their values.
Additionally, shapes assigned to the materials are stored within the meshes
key.
Data is returned as a Python dictionary e.g.,:
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{'flairMat': {'attributes': {'albedo': [(0.0, 0.0, 0.0)],
'alphaMask': 0.0,
... },
'meshes': ['|pSphere1'],
'textures': {'albedo': {'attrs': {'alphaGain': 1.0,
'alphaIsLuminance': False,
... },
'name': 'file1',
... }
'alphaMask': 0.0,
... },
'type': 'flairShader' },
... }
Args:
shapes
(list, unicode): Shapes to extract material data from (default: selected shapes/components)
Returns:
(dict)
: All material data from shapes/components
function set_materials
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set_materials(objects=None, materials=None)
Set material data onto objects.
Args:
objects
(list): List of objects to assign to (default, all shapes/components defined within themeshes
key)materials
(dict): Dictionary of material data (Formatted as withget_material_attrs()
)
function get_proxies
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get_proxies(materials)
Get proxies from material data.
Args:
materials
(dict): Dictionary of material data
Returns:
(list)
: List of proxy meshes
function set_proxies
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set_proxies(materials, style_path)
Set proxies in the scene, if available.
Proxy meshes are exported with the suffix _proxies.fbx
alongside the .style
file. So, if this file is found alongside the style_path, the geometry will be imported and proxy materials assigned to it.
Args:
materials
(dict): Dictionary with material datastyle_path
(unicode): Path of the.style
file
function get_vertex_data
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get_vertex_data(shapes, data_type='VertexFX')
From the specified shapes, get their vertex data i.e., VertexFX or baked positions.
Data is returned as a Python dictionary e.g.,:
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{'|pSphere1': {'controlSetA': {0: [0.0, 0.0, 0.0025098039768636227, 0.0],
1: [0.0, 0.0, 0.0025098039768636227, 0.0],
... },
... },
... }
Args:
shapes
(unicode, list): Shapes to get vertex control values fromdata_type
(unicode): Type of data i.e., “VertexFX”, “baked” (default: “VertexFX)
Returns:
(dict)
: Vertex data for all specified shapes
function set_vertex_data
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set_vertex_data(objects, vertex_data, data_type='VertexFX')
Set vertex data onto shapes, be it VertexFX or baked positions.
Args:
objects
(unicode, list): Objects to set vertex data ontovertex_data
(dict): Dictionary containing the vertex data (Formatted as withget_vertex_data()
)data_type
(unicode): Type of data i.e., “VertexFX”, “baked” (default: “VertexFX)
function custom_import
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custom_import()
Custom import function that can be customized within the _custom_import_export.py module to have any kind of predefined options, namespace changes and even prefixes applied. Refer to _custom_import_export_example.py
for an example on how this can be customized.
Usually run when right-clicking on the im/ex
shelf button and selecting Custom import
.
function auto_import_style
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auto_import_style()
Custom auto-import function that can be customized within the _custom_import_export.py module to automatically browse the style of assets in the scene and apply them with predetermined values. Refer to _custom_import_export_example.py
for an example on how this can be customized.
Usually run when right-clicking on the im/ex
shelf button and selecting Custom auto-import
.