Coding Guidelines
Table of contents
These are internal coding guidelines that we adhere to at Artineering and are present in the shaders provided by Flair. You may use whatever guideline you prefer!
Inputs/Outputs
Inputs and outputs are written in Pascal Case e.g., ThisWordIsInPascalCase Note that while similar to Camel Case, the first letter is capitalized.
If only one output is made within the shader, you may name this Output
, otherwise, use a descriptive name for the output that you are creating. Do not name them Output1
, Output2
, etc.
Variables
Variables in GLSL are written in Camel Case e.g., thisWordIsInCamelCase